WOLF Qanawat
Country: United Kingdom
Founded: 2006
Team Size: 51-200
Platforms: Android, iOS, Web
Status: Active
Website: https://company.wolf.live/
Overview
WOLF is a technology company behind WOLF Qanawat, a social entertainment app for Arabic-speaking users. Founded in 2006, the company is based in London, United Kingdom, and focuses on online communities, live audio and social entertainment.
WOLF Qanawat lets users join audio communities called Channels, where they can talk, watch live shows, meet people and take part in games. Users can also host shows, perform on virtual stages and send gifts to other members.
The platform combines live audio, chat, games and community features. Users can buy virtual items and raise their status within the app. Content creators and community hosts can also earn money through the platform's gifting system.
WOLF says more than four million users have joined the app since its launch in 2020. The company also runs WOLFStars, a programme that helps performers build audiences and create content for the community.
Alongside social entertainment, WOLF continues to develop its gaming features, including games such as Carrom, Lonoo, XO Battles and Golden Goal.
Games
- Carrom
- Lonoo
- XO Battles
- Golden Goal
Intelligence
WOLF Qanawat is expanding its live audio and social entertainment platform through its Gaming Hub, which launched in mid-2025. The company is building games into its existing audio communities, using multiplayer experiences to help users connect, compete and spend more time together.
Its strategy focuses on games that suit Arabic-speaking users in the MENA region, with features built around group play, community competitions and live audio. WOLF also plans to expand its game library and create new experiences tied to major events, such as the FIFA World Cup.
Strategic Model
- Core focus: Social entertainment, live audio and multiplayer gaming
- Gaming strategy: Integrating games into existing audio channels and communities
- Target audience: Arabic-speaking users across the MENA region
- Game design: Short multiplayer experiences built around social interaction
- Community engagement: Channel competitions, live shows, tournaments and gaming events
- Technology: Unity-powered games integrated with WOLF Qanawat's backend services
- Infrastructure: Partnership with Edgegap for automated multi-cloud management
- Platform direction: Mobile-first, with Android and iOS as the main focus
Active & Upcoming Projects
- Carrom
- Lonoo
- XO Battles
- Golden Goal
- New Gaming Hub titles and features planned for the rest of 2026
- Future football tournament content and in-game events
Performance Signals
- Gaming Hub reached 3.66 million in-app gaming sessions by February 2026
- Acquired 66,500 new users over the same period
- Churn fell from 27% to 17%
- Around one-third of users played multiple games
- More than 2,000 volunteers available to provide community feedback
- Golden Goal took around six months from initial concept to delivery, with three months spent on the game itself
Key Person
- Neil Casini: Head of Games