Interview
How a former pharmacist taught himself game development to build Formula Z
“One minute you’re a programmer, the next you’re a 3D artist, a sound designer, or a game tester”
Interview
“One minute you’re a programmer, the next you’re a 3D artist, a sound designer, or a game tester”
Interview
We speak with Goondu Interactive about Beyond Service and its PlayStation partnership
Interview
Danfo Run is the first title from Eureka Studios as the developer believes "there's room for all of us"
Interview
"One of the biggest opportunities is that the game development space here is still less saturated, so there is not as much competition."
Interview
"After years of building other people's worlds, I wanted to build one that feels like home..."
Interview
“The indie market is brutal, and a lot of brilliant games die for one reason: their creators can't survive financially long enough to finish them.”
Interview
"I've always been fascinated by space, black holes, wormholes, supernovae, and the science behind them."
Interview
"I wanted to build a game my non-hardcore-gamer friends would play and be intrigued by the utter uniqueness of gaming."
Interview
CodeBox Games founder Prosper Moses on self-funding Hell Bleeds and building African-inspired stories for global players
Interview
Novatrax Studio founder Gideon Uwem on the vision behind X-Pool and designing games from an African perspective.
Interview
"No two days feel the same, and there's always something new to learn."
Interview
"Our focus was on creating an experience that was easy to start, easy to understand, and easy to return to.”